Why Jack of Peace?

So, quick story about why I (Adam Stichter) decided to call this endeavor Jack of Peace Games. Three main parts towards one outcome.

A while ago I realized that a lot of board games fall under the category of violent resolution to a struggle for dominance/power. This theme/story is quite prevalent in many popular games, video games especially. I don’t like that there is a large selection of games which use this theme because I believe that we as humans can find better solutions to our issues than resorting to violence or force. So I decided to go another way which led me down a different path. If you don’t follow the same logic or reasoning, just try to understand that this was how I came to come to the decision of the mission and name of Jack of Peace Games.

  1. I think that the games and media we engage with desensitize us and slowly make us accustomed to solving problems in a certain way. It’s why games have been for a really long time as a way to train and challenge youths as they strive to be part of the larger community. It’s been that way for a while and most of the first “modern” board games were meant to educate youths to make good choices. Most of them didn’t have dice or cards and most of them were boring. (Just a note: I don’t aim to design boring games.)
  2. I come from a Christian and Mennonite background. Simply put for this post, that has influenced me to understand my faith as one which is tied to alternative ways of conflict resolution. I try to follow Jesus’ example of resistance while condemning violence.
  3. Jack of Peace is a card pun/play on the term “Prince of Peace” which is often used in reference to Jesus, who I really really dig, if you got the essence of the second point. Also, I like puns and wordplay.

All three things came together to really inform and cement the idea of a game publishing company which seeks to make, develop, and publish games which break from the norm of violent themes and subsequently seek to teach people to think about peaceful avenues to conflict, respect each other, and – while encouraging healthy forms of competition – to love each other and the world.

If that just doesn’t strike you as a reason you want to make games, that’s cool because we’re doing it. If games which strive to provide a different theme than violence don’t sound fun to you then I bet we can change your mind!

And as always, I hope that you all get to play lots of good games which improve your life, your hope, and are good for the world!

– Adam Stichter, Lead Game Designer and Producer for Jack of Peace Games

Gen Con mk2

I was incredibly lucky or blessed or lucky to go to Gen Con this year. That’s Gen Con 2017, the holy OMG it’s been 50 years of Gen Con that’s like almost twice as old as me and they’re sold out max number of people are going to this and it’s gonna be busy, Gen Con.

Good & Great Things of Gen Con

  1. Went with friends
  2. Demo’d games with Matagot, a fantastic publisher!
  3. Was able to stay in one spot and let the craziness come to me
  4. Got to go in the trade floor area early each morning
  5. Learned a TON!
  6. Less kilts than there were last year

Bad/Not Great Things of Gen Con

  1. Didn’t get enough sleep
  2. Didn’t get to demo all the games I wanted to
  3. Got sick after the Con
  4. Still too many kilts (jk)

Overall I think that this experience is only going to help me as I look to pitch games to publishers or publish under Jack of Peace Games.

Here’s hoping that next year is even better!