I recently realized that the last post I wrote about Super Awesome Monster Cuddle Party was almost a year ago. It was called Super Awesome Monster Cuddle Pile back then! A few things that have changed (it’s been a year after all!) and I’ve been slowly making improvements.
— Adam Stichter (@ajstichter) February 6, 2018
I’ve been playtesting and developing the game to a point where I feel fairly confident with it. A couple of the major changes that have happened in the last year:
- The game lasts only 1 round of throwing cards.
- I’ve taken out throwing multiple cards at the same time. That rule was too confusing and often messed up the order of players throwing their cards
- The game is fun and best when it’s not taken too seriously. Playing up to these strengths will make the game even better!
- The rules have been refined and condensed. Basic play has been separated from advanced play.
I’ve gotten some good feedback through game design contests I’ve entered it into and while there has been some interest in the game, it hasn’t fit into anyone’s catalogue. I’m not very surprised, actually, as it’s a very simple game with a unique mechanic which is more like a lawn game than normal card games. (Although, more card-based games have become more active and real-time-action oriented, like Happy Salmon or 5 Minute Dungeon.)
Next steps will be to do blind playtesting for the game to make sure that the rules are easy to understand and a how-to-play video for the game! We’re going to be ordering several proof copies from Drive Thru Cards to send to people and have them play. I’m excited to see the results!
If you’d like to read the updated rules, click here! Feel free to comment and give feedback!