Recently, I’ve been waiting for feedback from blind playtesters in order to try to make this game a better game.
As I explained in Part 1 of this Game Dev, the game involves throwing cards to get close to another card. I’ve been working with a few other people to test the game and have gotten some good recommendations for the game which include:
- stacking actions on top of each other so that you’re not always stuck with the same actions
- throwing multiple baby monster cards at the same time
- the game should only last one round, whoever is closest wins!
- finding a way to make the rules a bit more easy to understand
- having rules for adults vs. children – that way the adults can be more competitive or can play with stacking rules mentioned above
Of these I think that many might make it into the next round of playtests. I’ve already tried to identify cards which would chain well to other cards and have begun the process of making a spreadsheet which will work in a datamerge to produce a set of cards. I’m finding that I’m doing much of my design work in spreadsheets. (The accountants in my family would be proud!)
I’ve also been tinkering with the design of the cards a bit. Although I’ve gotten a lot of feedback on the basic design (people like the simple sharpee drawings that are currently on the cards) my gut feeling is that I’d like to do something more.
Also, I’ve been given an arbitrary deadline to have something ready by mid-November. I don’t think that will be the final project, but it might be something that I’m happy for people to buy and play with friends. If that’s the case, then I’m looking at a quick turnaround to get the following ready:
- new test of watercolor backgrounds (watercolor is fun!)
- making a deckbox that looks really good
- revamping the rules and cards to include chain-able actions and remove rounds (instead, the closest person wins!)
- spacing the rules out better and making them easier to understand
Hopefully it’ll happen soon! (busy, busy, busy)